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MB-202HardwarePrint-ready · headed for MakerWorld2026

Parametric Tabletop Token System

A fully parametric OpenSCAD system of 3D-printable grid tokens, with 47 base tiles that drop flush into ring frames for Large, Huge and Gargantuan creatures. The build script exports and verifies 191 meshes, and a Blender scene built entirely in code renders the product shots.

Photoreal render of printed tokens in four sizes on a felt mat.
Fig. 1 · Photoreal render of printed tokens in four sizes on a felt mat.

A 25 mm tile names the creature; a ring frame of 50, 75 or 100 mm marks its size. Tile and frame are both 3 mm with 1 mm of raised detail, so an assembled token sits flush and the tile pushes out from underneath.

Details that took engineering

  • Glyphs centered on their ink, not their advance width. halign="center" is right for a line of text and wrong for one glyph in a frame: a bold “1” sits about 0.7 mm off. The build measures each rendered glyph and centers on that.
  • Everything derives from one grid constant, so the three sizes read as one family and a size you invent will too.
  • Dice numbering is searched, not assigned. A hill-climb maximizes the smallest difference between edge-sharing faces: a minimum of 7 on the generated d20, against 1 for a spindown.
  • Verification that checks the right thing. An early dice check confirmed opposite faces summed correctly and passed, while the dice were still spindown-numbered. From the README: a verification that confirms the wrong property is worse than none, because it buys false confidence.

The render pipeline

The product shots aren’t photos. A 1,955-line Python script builds the whole Blender scene in code: oak table, felt mat, three-point lighting and PLA with visible layer lines. The camera is solved from the framing wanted in millimetres, and props are placed by screen position. A placement audit counts squares, and it caught tokens under doors and inside staircases that looked fine by eye.

Tokens rendered in six filament color palettes.
Fig. 2Six filament palettes, rendered with layer lines in the material.
Macro render of a single token showing the raised glyph and double pinstripe.
Fig. 3Rendered at true scale, so depth of field behaves like a real macro lens at f/9–f/14.
A stack of printed tokens.
Fig. 4A stack of printed tokens.